The work which will be presented is a book specifically designed for children of a young age, which helps them learn while playing. More specifically, the book consists of numerous categories, each of whom includes specific words and images. The kids have to match the right image of each category to the right word, which are in magnet form. Therefore, the kids get to learn in a fun and innovative way, with the help of their caregivers and later by themselves.
Marine turtles represent one of the most anatomically peculiar categories of animals, falling into two big taxonomical classifications, the Dermochelyidae and the Cheloniidae. The loggerhead Caretta caretta turtles belong to the Carettini division of the Cheloniidae family of Testudines. This thesis examined the genetic diversity of loggerhead turtles based on the genetic structure of a population of marine turtles from six nesting areas of Crete, Greece. This was a laboratory-based research project for which 95 individuals from Mediterranean grounds of the island of Crete were sampled and examined with the application of different molecular analysis and bioinformatics methods. From a conservation standpoint, as the subject of study is a threatened species, it is important to understand and research origins, migration pathways and nesting sites to comprehensively determine a conservation plan. Despite considering ecological importance, management, diversity and economy, conservation projects play an important role in shaping communities as there is a common ethical responsibility to preserve ecosystems and wildlife, part of the legacy for future generations.
As observed in the recent pandemic, the lack of standardization of microbiology education has lead to the lack of microbiology literacy. Considering how comics are entertaining and successful mediums at keeping their audience's attention and focus, young adult students may be able to learn microbiology through comics. "Bacterial Tales from Beyond The Microbiome" is a comic where the three main characters are the infamous Blue, Black, and White deaths. Their goal? To find who is the new mystery pathogen that is causing a pandemic and stop them.
The project is a comedic video, of me acting as someone who has taken the HHU/HSS 2206, Digital Citizenship course, but has no idea what it is about. I present 3 main topics discussed in the course, but as my character does not understand the contents, he doesn’t explain it well and faces many misfortunes due to it.
The age of Big Technology raises an important societal question: do we have a freedom of personal information that is an inseparable part of our identity in cyber space? My artwork reflects on two major opposite feelings regarding this issue using a bird as the most common symbol of freedom in art. The positive aspect of simplicity and freedom of IoT usage is portrayed in the overall composition: the bird flies away without being disturbed by a bracelet. Smart devices are akin to a mystery box that contains everything about us. Only external forces know how to unlock it. Equipped with the various sensors and connected to a smartphone, IoT devices are fully integrated into people’s and animals’ daily chores. And this also has a negative impact such as data privacy risks depicted in the data leakage metaphor and exposure of different data sheets.
https://chaffinchisthewitness.wordpress.com/
The goal of the project was to explore how art can influence and evoke political beliefs and it was conducted in two phases. In the phase we created a sculpture that depicts the head of an individual however in the place of the brain is parliament on fire. The inspiration for the sculpture came from class discussions and the name of the course, regarding brain regions and their functions, as well as how psychological constructs and research explain political views and behavior. In the second phase, we conducted a questionnaire in order to see people’s reactions to the art piece.
A bunch of drawings will be presented, most made by me, but some made by my friends. Each drawing is a body that has been drawn to represent either a vague word such as “void” or “desert” or the bodily representation of an instrumental music track. All of the drawings were made either by stimuli given from me to my friends or words they gave to me, and I had to give them a body. It is a project made to challenge anthropocentrism and post-humanism, and examine how we as people perceive the world around us, including our own concepts.
For my creative project, “Fairy Tale or Reality?”, I decided to focus on the significant issue of animal testing in the make-up and beauty industry. The medium I decided to use is a video, which is a short-documentary synthesized by short-cuts from TikTok videos, a campaign from YouTube, Bright Eyes: End Cosmetics Testing on Animals (Lush, 2013), Voiceovers that I recorded as well as an interesting “interview” video of my friends on campus.
Anthropocentrism is the act of putting humans at the center of the world, and it can be seen in various media including horror. Anthropocentrism is dangerous as it can make us lose touch with nature. The goal of this project was to judge already existing horror media since they are always centered around the human experience. Using the form of pixel art and writing I created a horror concept of bodies that can act as a steppingstone for people that would like to expand on it using other media.
This game is designed as a manual to provide a mindful experience for young children with the company and guidance of their caregivers. There are five categories of different targeting exercises included in the game: mind breaks, relaxation techniques, yoga and breathing, positive task-focused thinking, and talking about feelings. All exercises will be presented in the form of cards allowing the child or the parent to select one that feels essential. The categories mentioned before have different goals, even though they all share the component of helping the child deal with anxiety.