The work which will be presented is a book specifically designed for children of a young age, which helps them learn while playing. More specifically, the book consists of numerous categories, each of whom includes specific words and images. The kids have to match the right image of each category to the right word, which are in magnet form. Therefore, the kids get to learn in a fun and innovative way, with the help of their caregivers and later by themselves.
"Environ" provokes a conversation between the naturoid, the gallery space and the viewer. Allowing the audience to start asking questions about the installation itself, and its placement within the gallery. A naturoid is a combination of technology and nature, and with this combination, we have the emergence of new structures and processes. In "Environ", emphasis is placed on the interaction of natural processes and the man-made elements in today’s world, demonstrating our approach towards the environment.
"Environ" consists of natural and artificial structures. The use of natural material refers us to the imperfect patterns of the natural world, while artificial comments on the accurate and industrially made technological materials. The use of these materials highlights the difference and the dynamic of these two worlds. The human impact, the choices we make about the materials we use and insert in our lives, build the world that surrounds us. Our everyday use of technology, either consciously or unconsciously, affects our view of our surroundings. The details that we pay attention to and the things that we ignore.
“Sole Memory” encapsulates a process of footwear creation that intertwines history, memory and contemporary culture. Actualized in collaboration with a shoe cobbler, the project deconstructs and reconstructs various shoe forms, to create new shoe designs that range from flip-flops to sneakers, sandals and Greek grandpa slippers, that appear as subversive yet wearable designs. Parts of old shoes have been combined to create contemporary footwear that exposes the insides of the shoes and brings the visible damage to the surface. The history, memory, wear, and trauma carried by shoes becomes central to the work. The resulting footwear appears as beat-up and worn-down, speaking to the contemporary culture regarding the life cycle of shoes within our throw-away society. The work emphasizes sustainability by repurposing old shoes and highlights the often-overlooked craftsmanship of shoe cobblers, celebrating their role in repurposing materials.
This paper examines the frequency and way the ECtHR in correlation with reported pushback cases has been covered by five major Greek newspapers in their online form. It conducts quantitative analysis of the articles published online and proceeds by offering discourse analysis on them. It finally concludes that most frequently the ECtHR and pushbacks were covered by left-leaning newspapers as opposed to the right-leaning ones and with greater attention.
“ἐγώ εἰμι ἡ ἄμπελος, ὑμεῖς τὰ κλήματα” was created by my immersion in the world of Greek monasteries. The simplicity and humility that defines the life of nuns creates an environment that invites the soul to purify, stripping away worldly attachments and ego driven desires. However it requires unwavering devotion not only to the Devine, but to themselves and this unique way of life they have chosen. The work stands as a testament to their complete surrender for something greater, inspired by their most powerful spiritual moment, their collective prayers, a very defining moment of theirs.
Αντίλαλοι (Echoes) is a sound installation consisting of found objects. By recreating a stripped-down version of the artist's childhood bedroom, he revisits his trauma - the result of a dysfunctional family. Throughout working on this project, the artist undergoes a process to heal his younger self and invites the audience to do the same. Elements and voices of the artist’s childhood are intertwined with his present, creating a discussion between the child and the adult in this deteriorating room. As the trauma leaves the kid hollow just like the space, one questions if the audience -through their own experiences- will find their echo in this empty room.
Memorial for the anonymous casualties in the Gaza conflict. An artwork that intends to reinstate the humanity of those lives otherwise forgotten due to their statistical representation.
'Moments' is a set of four sculptures, each capturing my most intense emotions I’ve experienced in my time abroad. Using body casting and found objects, I create surreal personifications of my happiness, anger, sorrow, and insanity.
This study investigates how humans interact with bodiless AI agents exhibiting strategic behavior. It examined whether social norms of fairness and altruism are applied to these agents compared to humans, and if such responses can be characterized as anthropomorphic. 96 subjects went over 52 identical rounds of repeated Ultimatum or Dictator Games against both human and/or machine agents. The experimental design manipulates three factors: economic interaction, cheap talk, and matching conditions, with Tic Tac Toe used as cheap talk to signal the strategic sophistication of agents.
The findings suggest that in the absence of cheap talk, subjects apply social norms similarly to machines and humans. When human agents are present, participants exhibited favoritism towards them, indicating an in-group/out-group bias. When cheap talk was implemented, subjects interacted with two types of machine agents. AI agents were competent at Tic Tac Toe, whereas non-AI agents made moves randomly. When strategic competence was inferred through cheap talk, AI agents received more favorable treatment compared to non-AI agents. Notably, when subjects interact exclusively with machine agents in strategic bargaining, they display payoff-maximizing behavior regardless of the machine’s perceived intelligence. AI agents are perceived as more intelligent and anthropomorphic than non-AI agents, though this perception is influenced by the presence of human agents and is maximized in their absence.
The project is about the measurement of LRRK2 kinase levels in striatum with Sandwich-ELISA in an in vivo viral model of LRRK2-associated Parkinson’s disease. LRRK2 is a protein, encoded by the LRRK2 gene and the variants of this gene are associated with familial and idiopathic Parkinson’s disease (PD). The importance of LRRK2 levels and their relationship to PD pathogenesis is crucial for understanding underlying mechanisms of the disease and such models are crucial to test new LRRK2-targeted treatments for PD.